Mystical Abilities

Equine Abilities

An equine's abilities are determined by their essence. A purer essence (typically vivid eye colors) often has stronger abilities. Each essence has certain abilities associated with it (see list below). Essences are determined at birth based on their bloodline. A foal may take either their sire or dam's essence, or they may become an essence that can only be bred by crossing the two parental essences. Click here for a chart of essences and information on breeding crosses.

Below are a list of abilities associated with each essence. There are also some neutral abilities (that horses of any essence can have) listed at the end. Each ability is also ranked by difficulty to master using * symbols. More asterisks = more difficult to master. THE LIST BELOW IS CURRENTLY UNDER CONSTRUCTION - Essences and abilities are being revamped.

Crosspyro Merryals Aerokni Woolyfurs Highlanders Neutral
Levels

All mystical abilities have rarities of occurrence, as listed in the Equines guide. Aside from the rarity of actually possessing an ability, each ability has a level to which it has been mastered. Though abilities exist from birth (and show up at a young age), the degree to which they are nurtured and used will determine how strong they are. We've divided strength of abilities into four official levels, as described below.


Please note! Since all abilities start as uncontrolled, you must earn levels through RP. A level will be assigned to the individual when they graduate from Yearling training. At that point, some may still be uncontrolled but most should be at level I. Rarely, talented individuals may already be at level II. Beyond that, if you wish to raise a level, you must post a thread that shows off training and using the skill in a safe, controlled environment. (Levels will very rarely increase during duels.) Once you've done that, go fill out the form in the Paperwork board and a staff member will review your post and decide if you have earned a level or not. If not, this is not based on OOC opinions, but is used for IC development. You cannot always gain a level every time you want! It takes time, and some individuals will never excel beyond a certain level. Rarer abilities are also more challenging (and less likely) to master!

The levels influence different abilities differently. If your ability is Invisibility, at level I you might randomly flicker invisible but not retain it long and not have a lot of control over how long it is used. At level III, you'd be able to choose when to be invisible and would be able to stay invisible for a longer period, moving around while you are invisible. By level IV, you'd be able to stay invisible for a much longer period and would be able to do almost anything undetected. On the other hand, if your ability is Psionic Blast, level I might mean you are able to gain control and cause a small amount of pain, but only fleetingly (and you might even miss your target). By level III you could cause much stronger pain, and likely memory loss, but would not yet be able to cause unconsciousness. By level IV, you'd be able to use the ability to it's full extent, causing excruciating pain for extended periods of time, leading to unconsciousness.

Rider Abilities

There is a rare ability that exists in some people. Many do not discover it until they become Riders, though those with stronger abilities may notice it before. This ability is called Quentia , named for a person's ability to feel and use their horse's abilities. Those with Quentia may feel a stronger connection to their horse and over time will realize they can harness the elemental essence to utilize their horse's abilities. Those who are stronger will develop more mastery of the abilities, including rarer ones, while those with only mild Quentia will may only be able to use more common abilities and only in the presence of their horse.

Quentia Omnis is an even rarer ability that has only existed among a handful of people ever. This is the ability to feel and control elemental abilities from more horses than just their own. Some can use abilities from any horses nearby, while others may only be able to use those with the same elements as their bonded. Others yet seem to fall somewhere in between, being able to harness abilities from varied equines but perhaps only those which they know well.

In either case, it's possible that horses around a person with Quentia may notice it before they do. It's rumored that foals are more likely to bond with a person who has it, for they notice the aura of it as soon as they are born, which can lead to some nasty battles when multiple foals want the same person.