Condition & Energy
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Condition & Energy

Athleticism
Athleticism Gene
Athleticism works hand in hand with energy. It determines how much energy horses use when training as well as how quickly they regenerate energy at rollovers. Horses with Strong Athleticism can race more often (usually monthly), while horses with Low Athleticism may only be able to race every-other month.

Athleticism also effects how much energy is consumed during Buddy Workouts which can be seen in the Energy Consumption chart. That pop up is accessible through your horse’s Exercise page.
How to Evaluate Athleticism
Athleticism is a Supplementary Gene that can only be viewed with Forever Pro, however, you can estimate a horse's athleticism by keeping track of how much energy they use when racing and/or training.

To learn more about determining your horse's Athleticism without an account upgrade, please refer to the energy loss chart found on the Training Help pop up page - which can also be accessed on the top of a horse's Exercise page. You can also use the energy consumption chart on the Buddy Workouts pop up page – which is accessible through your horse’s Exercise page to help estimate Athleticism.
How to Improve Athleticism
The Athleticism gene is rated by three levels: Strong, Moderate and Low. Low is the most undesirable level as it causes a horse to lose large amounts of energy to train or race.

It can be guaranteed to improve to Moderate:
By the Pro item using Blazing Horseshoes.
By transitioning to Driving or Steeplechase.
By gelding colts.

You may have the chance to improve a horse to Moderate Athleticism by:
Doing long gallops.
Transitioning a horse to Marathon.
Condition
Managing Condition
Managing Condition is very important to your horse's success in both racing and breeding. Condition is a trait which is always in flux. All horses lose Condition at each month's rollover. The rate at which horses lose Condition is based on their Athleticism gene. Flat racing horses over the age of 7, steeplechase horses over the age of 10, and bloodstock over the age of 15 will have a more difficult time maintaining Condition.

To help foster Quarter Horses, Paint Horses and Standardbreds racing at older ages, they now only suffer faster Condition deterioration if they are 10 or older. They will also only experience significant Condition loss if they are 13 or older.

Horses with higher Risk will also may have a slightly harder time maintaining Condition.

Though Condition is continuously declining, it is not difficult to maintain Condition levels over 80% for most horses. You can improve Condition through most types of exercise, as well as buddy workouts. (See the Training Help pop-out on the Exercise page to learn more about different training types.) Condition also improves each time a horse races, so keeping your horses entered regularly is key to easy maintenance. Feeding your horse will also positively impact Condition, though not as much as training or racing.
Impacts in Racing
Condition is considered a minor factor in calculating a horse's Performance Rating, but it is still very important in racing horses. Horses racing with lower Condition will still race slightly worse but, more importantly, they will also be at higher risk of injury. 50% or higher Condition is considered reasonably safe to enter, but it is a good idea to keep it at 90% or higher.

In addition to its impacts on PRs and injuries, Condition determines how much Energy horses lose when racing. An unfit horse will become much more exhausted after their race and will face a longer recovery period before they can race again. The same guidelines for Condition listed above will ensure your horses bounce back from each race as quickly as possible.
Impacts in Breeding
Condition is important to manage in both broodmares and stallions. Condition is critical for mares in foal, as it is the largest determining factor of Pregnancy Risk. Mares with low Condition will gain Pregnancy Risk at each rollover and are at risk of going barren and losing the foal. Mares who are not in foal are also at high risk of going barren if their Condition drops too low.

However, high Condition can help mares regain or improve their fertility. High condition also reduces Pregnancy Risk at each rollover. It is a good idea to keep all mares above 70% Condition, though as with racing horses, 90% is more ideal.

Condition must also be carefully managed for stallions. Low Condition at the time of covering can contribute to causing negative anomalies in foals. If you want to avoid risk of negative anomalies, you should follow the same percentage guidelines listed above.
Energy
Managing Energy
Like Condition, Energy is incredibly important in successfully managing your racing and breeding horses. Energy increases at each meet rollover depending upon each horse's Athleticism gene. Energy is not related to a horse's Rest gene. Horses will gain anywhere from 10% to 30% of their Energy back each meet. This means it can take anywhere from 4 to 10 meets for a horse to go from 0% to 100% Energy - if no actions are taken that reduce Energy in the meantime.

Energy is lost when horses exercise or race. There are some training options that do not reduce Energy for the first training of the month, so it is possible to train and still maintain 100% Energy. (See the Training Help pop-out on the Exercise page for more information.) The amount of Energy horses lose in races is determined by their Condition at the time of entering.

It is important to note that Energy does not impact Rest, and Rest does not impact Energy gains (or losses).
Impacts in Racing
Energy is extremely important in racing. A horse will run their best Performance Ratings when they have 100% Energy, but they will still run competitively with energy levels of at least 80%. Energy over 30% is generally regarded as safe, but horses with low Energy may perform quite terribly, but Energy of at least 80% is the safest. For this reason, you should avoid entering multiple races per meet (or month) until you know what kind of racing schedule your horse can handle.

In addition, low Energy is one of the most frequent causes of injury in races. This most often happens when a horse is entered in multiple races in a meet and quickly burns through their Energy to the point of breaking down. Following the guidelines above will minimize your horse's chances of being injured due to Energy. Entering at 100% Energy is the best plan for optimal performance, but entering at 80% will allow your horse to run safely. As energy dips below 80%, the risk of injury increases exponentially. Running a race with 30% energy or less carries a great risk of injury.
Impacts in Breeding
Energy levels impact both broodmares and stallions. Low Energy contributes to Pregnancy Risk for mares in foal. To minimize the chances of increasing risk, mares should maintain as close to 100% Energy as possible. Pregnancy Risk can decrease if a mare maintains high Energy levels along with high Condition.

Energy may be considered less important for stallions, but it is still something you should keep an eye on. The number of mares a stallion can cover per month is determined by his Energy as well as Athleticism. Stallions with higher Athleticism will be able to cover more mares (perhaps 4 or 5), while stallions with low Athleticism may sometimes only be able to cover one mare, as Athleticism determines how much Energy they will use.
Special Feeds & Items
None of the feeds or items listed below are necessary for caring for and managing horses under normal circumstances. However, sometimes you may find that you encounter a situation where a horse needs help with Energy and/or Condition. Some reasons a horse might need a little help is if they are older, have recently been neglected, or need to squeeze in some extra training in preparation before a special race.
Hype Hype is a standard, easily affordable, type of feed sold in the Feed Mill. Feeding it will increase a horse's Energy. While it is readily available, it should be fed with caution. It will always increase a horse's Risk - significantly so with 2 year olds. It will also slightly decrease a horse’s Experience.
Alfalfa Cubes Alfalfa Cubes are a supplement that you can earn in Rumpled Packages given out by the Rusty Recycler. It will increase Energy by 30%. In addition, Alfalfa Cubes will increase Condition and Maturity.
Get Fit Get Fit is a supplement that can be purchased from the Feed Mill. Feeding it to a horse will improve their Condition by 10%–20%.
Blazing Horseshoes Blazing Horseshoes can be crafted in the Workshop after you collect enough horseshoes and firecrackers. These can be used from your Inventory and will instantly increase a horse's Energy by 70% and will also increase a horse's Condition. In addition, if a horse has Low Athleticism, they will raise permanently it to Moderate.
Frozen Horseshoes Frozen Horseshoes can be crafted in the Workshop after you collect enough horseshoes and icicles. These can be used from your Inventory and will instantly raise your horse's Condition to 70%. In addition, they will prevent a horse's Condition from ever dropping below 70% again. These are especially useful for older racing or breeding horses.
Sugar Cubes Sugar Cubes can be crafted in the Workshop after collecting enough of the Sweets & Treats items. Once crafted, you can use it from your Inventory. They will prevent the horse from losing Energy in their next 3 races. This effect persists even when racing outside of home region. Sugar Cubes do not prevent Energy loss from training.
Bundle of TLC A Bundle of TLC can be crafted in the Workshop using a variety of collectible items. It will improve a horse's rested gains (or decrease their losses) for a period of 6 months. Among other benefits, it will increase Energy and Condition.
Bucket of Love A Bucket of Love can be crafted in the Workshop using Valentine's Candy collectibles. This will instantly set a mare's Pregnancy Risk to 0% and will ensure she retains 0% Pregnancy Risk throughout all future pregnancies. It will also prevent her from ever going barren. While this does not directly improve Condition or Energy, it can be very useful for older mares who are struggling to maintain high enough Condition and/or Energy to reduce Pregnancy Risk.

Currently
Wednesday, 09:39pm
January
Year 47

Series Entries Close
Zodiac Zenith
Initiate’s Quest
Saturday (12:00pm)

Meet Ends
Sunday (1:00am)





Making Magic
Issa (#1)
Today at 4:03 pm
2 year olds of all breeds will have G2 races this year. These will begin in June.
Issa (#1)
Yesterday at 6:47 pm
Racing Quick View has received a makeover!
Issa (#1)
Yesterday at 6:18 pm
Transitioning horses to Marathon or Driving Trials now has the same Maturity requirement as Steeplechase.
Issa (#1)
Yesterday at 3:07 pm
Private Sales are now functional again.
Issa (#1)
10/12/21 1:23 pm
Your Rank, with the exception of Diamond, is now based upon starts rather than points. Your rank will upgrade as follows: Novice - 100 starts; Amateur - 500 starts; Savvy - 1,500 starts; Master - 3,000 starts; Diamond - 50,000 points.
Issa (#1)
10/07/21 9:07 pm
Update: Rollover is postponed until Saturday.
Issa (#1)
10/06/21 3:24 pm
Forever Pros can now see Travel Affinity on horse pages.
Issa (#1)
10/05/21 6:47 pm
You can now Add Matches for mares via the button found on colt and stallion pages. You can then visit a mare's Breeding Info page to view a list of her matches.
Issa (#1)
10/05/21 1:38 pm
You may now perform Grade inspections on retired and pensioned geldings who previously produced foals.
Issa (#1)
10/03/21 8:34 pm
Stud Packages may now be purchased from the Genetics page of colts/stallions. This bundle will reveal: Stat Genes, Heritage, Peak, Prime, and Athleticism. Prices are based upon rank. If you already have stablewides, this does not concern you - it is just a way for players to invest in promising individuals without purchasing stablewides.
Issa (#1)
09/26/21 2:39 pm
There's only 4 days left to register for the October Spooktacular game tournament! Click here for more info about the tournament, prizes, and how to sign up.
Issa (#1)
09/26/21 12:16 pm
Horse Name Scramble answers can be found here!
Issa (#1)
09/26/21 12:13 pm
If you're curious what you missed - Scavenger Hunt answers can be found here!
Issa (#1)
09/24/21 4:06 pm
Gelding incentive payouts have been increased significantly.
Issa (#1)
09/23/21 3:54 pm
Rest did not get added at the start of August. It has now been added to all horses.
Issa (#1)
09/23/21 11:15 am
Scavenger Hunt hint: #26 can be found somewhere within the Genetics section of the Handbook.
Issa (#1)
09/20/21 9:47 pm
The yearling auction is open for consignment. Consignments will close (and bidding will open) at the start of September.
Issa (#1)
09/16/21 12:23 pm
You can now earn a Radiant activity badge if you send at least 10 Sparks of Joy per week.
Issa (#1)
09/15/21 10:00 pm
Registration is now open for the October Spooktacular board game tournament! Click here to learn more about the tournament and how to register.
Issa (#1)
09/15/21 1:49 pm
A couple bugs with Maintenance stat gains have been fixed. Horses will now gain stats from Maintenance at the appropriate rate and stats improved will be listed in the successful training notification.
Issa (#1)
09/13/21 4:11 pm
Hint for scavenger hunt #5 - it can be found somewhere within the Community tab.
Issa (#1)
09/10/21 1:08 pm
3 year olds now have a chance to improve in stats when racing.
Issa (#1)
09/09/21 8:27 pm
Fancy yourself a word wiz? Give this Word Scramble a try! Make a copy, write your answers in, and send it to a moderator when you're done. If you finish all 25 correctly, you'll win a ticket into the bonus raffle.

Once again, please don't share your answers with others!
Issa (#1)
09/07/21 5:17 pm
Let the scavenger hunt begin! 30 items are hidden around FFH and it's your job to find them. Keep a list of what items you found (in numerical order) and send it to a moderator (on Discord or FFH) when you're done. Turn in all 30 for 1 bonus raffle ticket + another surprise! Give up early? Turn in 20 for 1 bonus raffle ticket.

Sharing is not caring in this endeavor. Please keep all answers to yourself.
Issa (#1)
09/06/21 12:24 pm
PayPal continues to have problems with 90% of PC purchases so automation has been turned off until we can figure out what's wrong. All PC purchased will be sent to you within 24 hours of payment. There's no need to message me unless it hasn't arrived within 24 hours. I'll post another update whenever we get automated PC deposits working again. Thanks for your patience!
Issa (#1)
08/31/21 3:32 pm
More 2 year old races have been added for TB/GB and QH/PH for May A. We'll also have an expanded card for May B.
Issa (#1)
08/31/21 2:32 pm
Legendary Inventors has been subbed out for Viticulture in the tournament as we determined Viticulture isn't as smooth for turn-based play. Everyone signed up for Favorites Fair will receive invitations to Legendary Inventors today.
Issa (#1)
08/30/21 4:03 pm
Prices for Blood Test and Blood Range have been reduced.
Issa (#1)
08/30/21 1:58 pm
Prizes for reaching higher ranks have been updated. You can see the new prize lists on this page. Everyone has also been awarded any new prizes available for their current rank.
Issa (#1)
08/30/21 12:03 pm
Make sure you've filled out the invitation request form if you want to participate in the Birthday Bash. A number of people who contacted with interest haven't requested invitations. If you've requested invitations and haven't received one within 48 hours, please contact the division host.
Issa (#1)
08/30/21 12:01 pm
2 year olds will now receive their Travel affinity advancement bonus if they ran at least 4 races. (3 year olds still require 10 total.)
Issa (#1)
08/30/21 11:05 am
Energy has been reset to 100% and Condition to a minimum of 80%.
Issa (#1)
08/28/21 1:09 pm
Prices for all standard feeds, excluding Gleam, have been reduced. This includes pallet prices.
Issa (#1)
08/28/21 11:46 am
The extra fee for multiple entries in color shows has been reduced from $20,000 (per entry) to $10,000 (per entry).
Issa (#1)
08/26/21 12:31 pm
~It's almost my birthday and I'll game if I want to! Collect donuts if I want to, roll dice if I want to! You can game too if it sounds fun to you!~

We hosting a mega board game tournament for the month of September! There are several categories to pick from, ranging from quick and silly to more complex, so don't be shy about joining us even if you're not an experienced gamer. You can find all the exciting details in this document. Hope to see you there!
Issa (#1)
08/26/21 3:30 am
Basic Wraps now have 10 uses. All existing Basic Wraps, including those equipped to horses, have been boosted to 10 uses remaining.
Issa (#1)
08/25/21 6:44 pm
Waystone now improves travel affinity by one level.
Issa (#1)
08/24/21 9:51 pm
Horses who score 98%+ in color shows will receive 2 bonus points. These points have been retroactively awarded for all Y46 shows.
Issa (#1)
08/24/21 9:43 pm
The annual community survey is now available! This is a pretty thorough survey, so please allow a little time to complete. You may complete the survey anonymously, but we'll be sending a small token of appreciation to all who opt to include their name/ID.
Issa (#1)
08/24/21 3:08 am
Savings interest will be removed after April A. Please make sure to claim your last available interest this meet.
Issa (#1)
08/21/21 12:58 pm
All broodmares are eligible for special trade-in at the Golden Apple Orchard. You will receive no rewards for using this limited-time option, so if a mare is eligible in the normal trade-in use it instead.
Issa (#1)
08/21/21 12:57 pm
A bug was fixed where yearlings were gaining Morale from Grooming. (Yearlings do not gain Morale from training.)
Issa (#1)
08/20/21 6:41 pm
Broodmares not bred will lose Fertility in July. (In foal and covered mares count as 'bred'.) Mares who cannot be bred due to injury are exempt.
Issa (#1)
08/16/21 1:53 pm
Color shows now award Breeding Passes. These are currently awarded at the same rate as Breeding Passes for race starts, but may be adjusted in the future. Breeding Passes have been retroactively awarded for all Y46 shows.
Briana (#3)
08/16/21 11:37 am
Join us on Discord for a workshop on Breeding Stud Quality at 8PM FFH time tonight!
Issa (#1)
08/11/21 1:44 pm
Activity Badges are temporarily unavailable.
Issa (#1)
08/08/21 3:09 pm
Private Sales are no longer available. Leases may only be listed for a maximum of 18 months.
Issa (#1)
08/08/21 12:43 pm
Suggested stud fees have been updated with consideration for HT stallions.
Issa (#1)
08/05/21 2:55 pm
New skin Fireflies is now available! We have discontinued support for several outdated skins and anyone using those skins has been automatically swapped to Fireflies.
Issa (#1)
08/04/21 8:48 pm
Code that alters the appearance and/or function of FFH pages has never been permitted with the exception of stable pages. However, this rule now extends to the entire site, meaning CSS is no longer permitted on stable pages. You may still display image banners in the banner section or create tables and/or layouts within the appropriate section of your stable profile.